By Yonatan Shaham
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May 7, 2022
I did not post a lot in the last few days, partly because I was swept by work. I did have a lot of thoughts on the game, and applied many changes. The first thought that I started to run with, emerged a week ago. I realized that I've been too fixed on the notion that the game experience should be pretty much the same in all game phases. I think that the success of open world game like Minecraft and GTA/RDD, combined with the general way strategy games work, biased me towards the thought that as a game maker I should create some game mechanics and probably some work generation procedures, and that these should create the entire game (I think Magic Survival is a great example to this type of games.)