We have a game loop
Yonatan Shaham • April 27, 2022
In the last few days I did not have the chance to write something.
I did complete a working game prototype with a complete game loop:
- The player moves around the world on a grid, and can explore it at will.
- Player movement advances time.
- The player can buy or sell cloth at villages at different prices. Buying at a low price and selling at a high price is the way to make money.
- With time, player gets hungry. High hunger levels reduce health.
- Health automatically restores when hunger levels are low.
- The player can purchase food at one of the villages.
- The player can purchase a wheeled cart that reduced hunger buildup, as physical effort is reduced. The cart is expensive.
- The player wins when the amount of money is 50.

The next steps would be:
- Replacing the text UI with graphic UI elements.
- Adding analytics.
Share if you think it's good

Since I started in Duda, all the features I was involved in as a product manager were related to online payments: app store, client billing, e-commerce, and membership. I was also responsible to billing Duda users under a unique and complex billing scheme. In this post, I would like to share with product managers the knowledge I gained during this time. The following is some advice from my experience. Don’t repeat my mistakes! 🙂
Don't miss a thing
We promise to only send you the good stuff. No spam.