Yonatan Shaham

UX improvements, user testing

Yonatan Shaham • Apr 29, 2022

Today I focused on user experience (UX) improvements.

The first improvement originated from quick user testing I did earlier this week: a user expected to see something on the screen around the player avatar when they buy or sell something. They offered an animation of popping coins. This type of animation is very excepted in games these days.

So I created a simple animation each time the player makes a transaction:

  • When the player buys a resource, a coin drops down and the resource pops up.
  • When the player sell a resource, a coin pops up and the resource drops down.

The second is adding sound effects. Until now there was only one sound effect of moving around, with a sound of foot steps.

Sound effects are extremely important for game user-experience, as they significantly increase the fill of the player that their actions (inputs) result in real consequences (outputs) in the game world.

I added sound effect for:

  • Selling
  • Buying
  • Eating

For the eating sound a chose a very prominent chowing sound. It helps the player understand the importance of eating and food management in the game.

I also did quick user testing. You can never over estimate the importance of user testing when developing something. Do as many as you can and as often as you can.

The user testing took 3 minutes and yielded two important insights:

  1. The WASD controls are not comfortable for some users. Try to make mouse controls for moving.
  2. Users don't understand that the fragmented road is a road, so they don't look for the other village at the end of it. I tried to create a worn road, so it can be upgraded later. Need to make a continues road.

Share if you think it's good

Relations between online payments entities
By Yonatan Shaham 12 Jul, 2022
Since I started in Duda, all the features I was involved in as a product manager were related to online payments: app store, client billing, e-commerce, and membership. I was also responsible to billing Duda users under a unique and complex billing scheme. In this post, I would like to share with product managers the knowledge I gained during this time. The following is some advice from my experience. Don’t repeat my mistakes! 🙂
RimWorld
By Yonatan Shaham 25 Jun, 2022
I tried to play RimWolrd a few times, and each time the same things disappointed me. So why I'm not a fan of such a successful game?
Game UX version 1.0
By Yonatan Shaham 18 Jun, 2022
Today I worked on improving my game UX. I started with a high-level sketch. Then reusing what even assets I can to reduce delivery times.

Don't miss a thing

We promise to only send you the good stuff. No spam.

Register for update blog post

Share by: