Yonatan Shaham

Starting trader rougelike

Yonatan Shaham • April 24, 2022

I started developing the game. Currently the best way to describe it is a trader roguelike:

  • The player moves on a grid, and time progresses only when the player moves.
  • The player can buy and sell items, of a single type.
  • Prices are different across the map.
  • As time progresses, the player get hungry, and when hungry enough the health starts to diminish.
  • The player can buy food at the food store and eat it.

I made this quite quickly, as I reused a lot of code and concepts from previous games I tried to develop.

Also, the UI is very bad.

A video of what's currently working:

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