Yonatan Shaham

Starting to post daily about game making

Yonatan Shaham • April 23, 2022

I decided to post more frequently on my game development journey.

You can expect that these post will be somewhat fragmented and associative.

Yesterday I got to think again on my want to build a game about trade rout formation. I've written about this before and even developed a prototype, but it did not go well.

I decided to do some more detailed historical research to get inspiration. I started with looking for content on the economy of the wild west, because my previous attempts were wild west themed (The Gang & Co. Trading Company, You Can Build a Trade Route). But I did not find anything good enough.

I decided to go back to study the period that originated my motivation in creating a game about trade route formation: the late medieval / early modern period. My original motivation was that many strategy games, board or video, allowed a player action "You can build a trade route" without any additional complications.

But building or establishing a trade route is a complex endeavor. Many people take part in various activities, out of which a trade route emerges. The is no object which is the trade route, but the repeating activities of people of trading again and again on the same route.

I started to form a new idea about the game: a person moving between settlements, transferring one type of goods - clothing and fabrics, lending money to buy goods, and having bad encounters on the road.

I looks a lot more like Trade RPG than anything else I've done previously. Looks interesting. I think to start with Kenny's medieval RTS kit.

Share if you think it's good

Relations between online payments entities
By Yonatan Shaham July 12, 2022
Since I started in Duda, all the features I was involved in as a product manager were related to online payments: app store, client billing, e-commerce, and membership. I was also responsible to billing Duda users under a unique and complex billing scheme. In this post, I would like to share with product managers the knowledge I gained during this time. The following is some advice from my experience. Don’t repeat my mistakes! 🙂
RimWorld
By Yonatan Shaham June 25, 2022
I tried to play RimWolrd a few times, and each time the same things disappointed me. So why I'm not a fan of such a successful game?
Game UX version 1.0
By Yonatan Shaham June 18, 2022
Today I worked on improving my game UX. I started with a high-level sketch. Then reusing what even assets I can to reduce delivery times.

Don't miss a thing

We promise to only send you the good stuff. No spam.

Register for update blog post

Share by: