I decided to post more frequently on my game development journey.
You can expect that these post will be somewhat fragmented and associative.
Yesterday I got to think again on my want to build a game about trade rout formation. I've written about this before and even developed a prototype, but it did not go well.
I decided to do some more detailed historical research to get inspiration. I started with looking for content on the economy of the wild west, because my previous attempts were wild west themed (The Gang & Co. Trading Company, You Can Build a Trade Route). But I did not find anything good enough.
I decided to go back to study the period that originated my motivation in creating a game about trade route formation: the late medieval / early modern period. My original motivation was that many strategy games, board or video, allowed a player action "You can build a trade route" without any additional complications.
But building or establishing a trade route is a complex endeavor. Many people take part in various activities, out of which a trade route emerges. The is no object which is the trade route, but the repeating activities of people of trading again and again on the same route.
I started to form a new idea about the game: a person moving between settlements, transferring one type of goods - clothing and fabrics, lending money to buy goods, and having bad encounters on the road.
I looks a lot more like Trade RPG than anything else I've done previously. Looks interesting. I think to start with Kenny's medieval RTS kit.
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Thanks a lot!!
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